While I have previously played in the soft-launch phase of Magia: Charma Saga, the game was actually updated with a huge balance patch just before the global launch which addressed many players’ complaints. I decided to give it another go, and I would tell everyone to give the game a try. A key standout feature for me are the “Main” and “Field” modes. In “Main”, this is where the story quests happen and no auto-combat is available. By clearing maps in “Main”, new maps are unlocked in “Field”, where auto-combat is active and players are given scores. This essentially gives a sort of balance to the whole “let the game play itself” debacle plaguing many mobile titles. Give Magia: Charma Saga a try now!
Magia: Charma Saga – A quick dive into the global launch of new mobile action RPG
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